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Old Mar 18, 2008, 04:29 AM // 04:29   #21
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Originally Posted by Lykan
How is this better than just having more storage space??

/notsigned
Less space in the database, therefor less cost in resources from ANet's part.

A single inventory space requires a relatively large amount of space in the database - it needs have the space to record any item that can possibly exist in Guild Wars. More specialised slots, however, can take up much less space. Consider the material storage tab - all that requires per account is a number for each material - and as that number not coincidentally happens to be just under 255, it can be stored in a single byte. It's possible that the entire materials storage tab takes less space in ANet's database than a single regular storage space. (Unlikely, though. 2^8^36 is a large number, and I would guess that the total number of items possible in Guild Wars, while large, is still less than 10^86.)

In specialised armour storage, each space doesn't need to be capable of tracking any possible item in Guild Wars - just any possible armour (and if you restrict it to armours of that character's profession, the number of possibilities that need to be covered, and thus the amount of information that needs to be recorded for the space, drops significantly).

If you use the monument statues as armour storage, disallow storage of headgear, require the rest of the set to be stored or removed at once and have all runes, dyes and inscriptions removed when the armour goes into storage, than allowing the statue to act as storage may only require a single extra bit per armour statue per account - reading a 0 if the armour is not being stored in the statue and a 1 if it is. If we allow a bit more flexibility and allow (non-headgear) pieces to be stored separately, this expands to four bits per statue - one to track the presence or absence of each piece. Adding the headgear could simply require an extra bit if we choose to allow this to be a means of changing the inherent bonus on the headgear, or if the inherent bonus is stored as well this expands to three bits - giving eight possible states, when even the Elementalist and Warrior only need six (no headgear, and one for each type of headgear).

So, if you don't store runes, insignias or colour, once a statue is raised in the Hall of Monuments it can be converted to armour storage by only adding up to seven bits to the database space required to track the statue. For the sake of argument, and because most information storage devices do, let's round this up to a byte.

Now, consider the number of armour types that it is possible to have. Running through the professions, there are the following numbers of armour sets eligible to be stored in the HoM:

Warrior: 17
Ranger: 15
Monk: 16
Necromancer: 16
Mesmer: 15
Elementalist: 15
Assassin: 11
Ritualist: 11
Paragon: 8
Dervish: 8

Total: 132.

Compared to the 36 types of materials to track for the material storage tab (each of which requires one byte), this implies that this form of storage would allow all HoM-eligible armour types to be stored on an account with ten characters for only four times the space required for material storage. If we assume that the database requires the same amount of space for each character regardless of whether it uses all that space, we can still fit 2 characters in the space required for the materials storage tab.

In short, what it boils down to is that, while more generic storage spaces might be more desirable on the long run, specialised storage may allow some of the strain to be taken from them without adding as much strain on ANet's resources as more generic spaces - hence, it's possible that a request for a form of specialised storage might be accepted where a request for generic storage might not.

All that said, though, while specialised storage may be cheaper to keep track of, it probably does require more work to implement than simply adding another tab to the Xunlai, which may explain why, with GW2 being the main focus, the developers aren't interested in going back and creating more forms of specialised storage.
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Old Mar 18, 2008, 04:36 AM // 04:36   #22
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As I stated, Gaile has already said the Dev Team is against giving us more storage space, even armor-specific space, at this time... perhaps after GW 2 is out, lol.
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Old Mar 18, 2008, 05:06 AM // 05:06   #23
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Idea #2 /signed
I dislike the guildhall NPC, but the HoM ideas are good.
Currently, I have 4 mules to carry my armor, spare weapons, mods, and other stuff because there is STILL not enough space >.<
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Old Mar 18, 2008, 06:34 AM // 06:34   #24
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/signed

if Anet/GW promotes buying more armor(HoM armor display) they should supply more storage space.



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Old Mar 18, 2008, 01:16 PM // 13:16   #25
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Quote:
Originally Posted by draxynnic
blah and lots of possibly made us stuff
What about the manpower and work hours needed to program all that crap when instead adding a single storage tab would be done very easily.
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Old Mar 18, 2008, 02:41 PM // 14:41   #26
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/mega totally signed

/signed again, i so want to clear my bags of elite armor, its unfair you cant have a storage for customized stuff like armors.

id love a custom weapon storage too
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Old Mar 18, 2008, 02:53 PM // 14:53   #27
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/signed for Proposal One.

Note I've read the idea a few times before and have signed onto the idea in another thread. Not a "use search" criticism as I am happy to have the topic raised again, so I can sign it again.
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Old Mar 18, 2008, 03:03 PM // 15:03   #28
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/signed

People against any form of more storage space should get shot.
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Old Mar 18, 2008, 08:16 PM // 20:16   #29
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Turning HoM into a Miniature, Armor Set, and/or Destroyer Weapon storage would be a great idea, anytime.

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Old Mar 19, 2008, 02:57 AM // 02:57   #30
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/Signed

Something like this gives players something else to work for after they've got everything else maxed. Armor collection. You could even make it cost some amount of money per "set" stored (1K per set, and 1K for unasigned masks), which is still significantly cheaper than having to buy the entire armor each time you want to wear it if you don't have the space.
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Old Mar 25, 2008, 09:54 PM // 21:54   #31
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/signed
I am completely up for this. I'm really sick of my armor taking my storage space or the little "Inventory is Full" pop-up.
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Old Mar 30, 2008, 09:07 AM // 09:07   #32
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/signed. Armor storage is overdue especially with HOM. Also agree with Draxynnic on database resources.
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Old Mar 30, 2008, 09:09 AM // 09:09   #33
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just add a HoM storage chest, separate from Xunlai. I'd probably even pay for it.
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Old Mar 30, 2008, 03:30 PM // 15:30   #34
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I always say that the key to the better storage is removing the need of storage.

In one side we have the traders. Thanks to them there's no need to store the items available in them.
In the other side we have unlocking. If items are unlocked, there's no need to store them for later use. Which items should be unlockable? Those that are more meant to be purchased only once, like armor.

Character-based armor unlocking would be both a gold sink and one of the best ways to save storage space.
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Old Mar 30, 2008, 07:53 PM // 19:53   #35
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/signed.....3456987u6y54t
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